﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class  AttrStrategy {
    //得到最大生命值
    public virtual float GetMaxHp(int Level)
    {
        return 0;
    }
    //得到暴击伤害值
    public virtual float GetAtkPlusDmgValue(int Level)
    {
        return 0;
    }
    //得到抵御伤害值
    public virtual float GetDfdDmgValue(int Level)
    {
        return 0;
    }

}
